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- Path: comma.rhein.de!serpens!not-for-mail
- From: mlelstv@serpens.rhein.de (Michael van Elst)
- Newsgroups: comp.sys.amiga.audio,comp.sys.amiga.misc
- Subject: Re: 12bit, 14bit, 16bit!
- Date: 1 Feb 1996 11:27:20 +0100
- Organization: dis-
- Message-ID: <4eq4i8$mjt@serpens.rhein.de>
- References: <310D4496.63AE@swi.psy.uva.nl> <4en808$ja5@news.xs4all.nl> <19960131.4755A8.CE08@an181.du.pipex.com> <4eo4i6$e8l@serpens.rhein.de> <19960201.430BE0.88D@ak090.du.pipex.com>
- NNTP-Posting-Host: serpens.rhein.de
-
- m.hendry@dial.pipex.com (Mathew Hendry) writes:
-
- >Okay, but _twice_ as many samples? You can only add so much to a tune before
- >it starts sounding messy...
-
- Lets say something between 1.5 and 2 times the number of samples.
-
- >: That's just the lack of a sophisticated player that generates the mixed
- >: sequences on the fly.
-
- >Which is equivalent to providing more channels.
-
- Eh. No. I didn't mean to mix several channels all the time but to precalculate
- chords and drum sequences before playing.
-
- Regards,
- --
- Michael van Elst
-
- Internet: mlelstv@serpens.rhein.de
- "A potential Snark may lurk in every tree."
-